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Showing posts with label ebook. Show all posts
Showing posts with label ebook. Show all posts

Friday, January 18, 2008

eBook: Creating Websites with HTML - Introduction to XHTML

Creating Websites with HTML
- Introduction to XHTML


Author:


File Size: 239 KB
No. of Pages: 13 pages



This book describes the background concepts behind XHTML and introduce the basic tags which are used in the construction of simple web sites. Also explains to construct a simple home page, controlling page structure, text formatting and positioning.

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eBook: XML Syntax and Cascaded StyleSheets

XML Syntax and Cascaded StyleSheets

Author:
Dr. Uwe Aickelin

File Size: 41 KB
No. of Pages: 6 pages



This book is a totorial that teaches the basic XML markup and syntax, the tree model of XML, XML node types and relations. Also gives an introduction to CSS and use of CSS with web pages and common CSS properties.

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eBook: HTML Complete Course

HTML Complete Course
Author: Donna L. Baker

Written by a Web design expert and illustrated throughout in full color, this Complete Course shows you how to master the ins and outs of HTML, the language of the Web, while working on a single project. Fifteen sessions and nearly 100 step-by-step tutorials, accompanied by vivid color images and screen shots, walk you through building a slick, fully functional Web site from start to finish, using HTML and JavaScript™. After completing the course, you’ll have an impressive portfolio piece, a professional-looking Web site you can adapt to meet your needs, and a thorough understanding of HTML fundamentals. All of the files used to build the Web site conform to XHTML and CSS standards.

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Mulitimedia Animation Game eBook: AI Game Programming Wisdom

Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.

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eBook: Adobe Photoshop CS3 A-Z: Tools and Features Illustrated Ready Reference

Adobe Photoshop CS3 A-Z: Tools and Features Illustrated Ready Reference
Author: Philip Andrews


This book is a must have, easy to follow reference that will guide you through CS2's many tools and commands. The book provides a visual representation of various features within Photoshop accompanied by succinct, punchy text, which enables you to learn fast and efficiently. Whilst many Photoshop books are tomes difficult to read and understand, this book, with its easy and intuitive layout makes learning a breeze... Overall, this book is an invaluable reference tool that should adorn every desktop when working in Photoshop. Highly recommended.

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